List of posts

  • Good Enough to Move

    Good Enough to Move

    Some of the information you’re looking for doesn’t exist yet. Customers can describe their current frustrations accurately. They struggle to evaluate something they’ve never seen. The last stretch of market understanding is always on the other side of shipping something.

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  • Same Needs, Different Behaviour.

    Don’t listen to your customers. Watch them closely! Understanding what your customers do matters more than knowing what they want.

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  • What Your Competitors Know First

    Your competitors probably don’t know more than you. They heard it three months earlier. In most markets, three months is the whole game.

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  • The Plan Is Not the Strategy

    A marketing plan and a marketing strategy are not the same thing. One is a calendar. The other is a choice. Most businesses only ever build one of them and spend the rest of the year wondering why all that activity isn’t moving the needle.

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  • Notes To Nobody

    Notes To Nobody

    Saving information feels like learning. It isn’t. Most personal knowledge systems quietly drift from tools you use into archives you maintain. The second brain that works is the one you actually read.

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  • This Music Shaped My Life

    I started listening to heavy metal as a teenager in the early 1990s, when Romania had just come out of communism and the world suddenly felt wider. Most of the habits of that age disappeared over time. The music stayed.

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  • From Position to Power

    Growth is visible. Durable advantage is structural. Drawing on Porter, Moore, and Helmer, this piece looks at how to evaluate competition beyond features and traction, and why reinforcement matters more than speed.

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  • Leading by Example, By Accident

    This is a short confession about how “leading by example” actually looks: telling your kid to put the phone down while you’re refreshing yours, answering emails at 23:07 while insisting nobody has to, and then pretending culture comes from values instead of habits.

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  • Great Artists Ship

    Great Artists Ship

    Building the product is only part of the job. What really matters is how it enters the world: who sees it first, how it’s explained, and what you learn once people start using it.

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  • Deciding What Not to Build

    Feature requests are easy to accept and hard to undo. Real product discipline shows up in deciding what not to build, and keeping the roadmap aligned with what the product is actually for.

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